Island Development
MetaWorld Version 2.0
After each successful round of island auctions, the new island will be made available for development. Click on Islandscaper, to take a look at the available development opportunities on the island.
MetaWorld Version 2.0 is an update mainly focusing on the expansion of the gameplay and profitability around the island development obtained from the auction.
When an island is auctioned, the island owner and those who participated in the auction gets a percentage from the transaction fees of the island development and construction.
In the 1.0 version, our investment has been synthesized into tools, and we can earn returns through the tools, this is still applicable in 2.0.
In 2.0, in each island, there are 100 city construction sites, tentatively, that is to say, each island has 100 sites to be used for city construction, the number of sites is limited.
Players who own a site can participate in the construction, and use wood, food, and ores to synthesize the building materials necessary for building.
Materials are divided into 5 grades. Our three materials can only synthesize basic-level building materials, and higher-level synthesis requires multiple basic-level building materials.
Different buildings have different benefits every day. In these 100 sites, there are 12 optional buildings that can be built and can generate income. Examples are a bank, construction company, hardware shop, factories, and capital construction companies and etc. All in all, these building investments will bring benefits.
Buildings have daily breakage depreciation as well, which affects the daily earnings of the building itself. The bank can reduce the depreciation rate of the building.
Trading of high-grade building materials can be done every day, to meet the rapidly increasing number of building constructions. When the house is damaged and affects the income, it needs to be repaired by a renovation company.
How to Play
To get a construction site out of the 100 sites for each island, when the 2.0 version is updated, you will have to select the island that was auctioned and enter the urban construction scene. Anyone can go in and have a look, but players need to have 2 pieces of arable land to obtain a piece of construction land. Whoever gets the urban construction land first will have a site for urban construction.
Each island has 100 developer slots, and each slot has 12 plots of land that they can build on for commercial use.
Players need to exchange 2 pieces of land for 1 piece of the building site, and at the same time get 1 developer slot.
The island is officially open to the public, on a first-come, first-served basis.
After obtaining the developer slot, a total of 12 building sites can be used for development. Click "Synthesis" to synthesize the required building materials.
Each house has 5 Levels, from R1~R5, and each level has 3 steps from Lv1, Lv2, and Lv3. Different levels have different ladders and housing yields vary.
R1 building materials can only be used to build and upgrade R1 buildings, and the same is true for R2~R5.
High-class building materials need to be crafted from low-level building materials.
There is a fixed daily damage rate for each house. The damage is divided into two stages. The first stage is "Dilapidation" and the second stage is "Complete Damage".
If the house stays in the Dilapidation Stage for 24 hours, and no repairs are made, it will move to the second stage which is the Damaged Stage.
The breakage rate determines how much revenue is reduced. You can purchase insurance at the bank for the buildings. The insurance must be paid weekly. Buildings with insurance have reduced breakage rates.
A. After obtaining the developer slot, and no house is built within 24 hours, the slot will be automatically retrieved and reset.
B. After obtaining the developer slot, if no house with a level of R3Lv3 or above is built within 72 hours, the quota will be automatically retrieved and reset
If the above conditions are retrieved and reset, all inputs will be destroyed. The reset quota will be re-released.
Cost and Return Analysis
(To be Updated)